#pragma once

// settings that control developer-tweakable aspects of the game

// the time that the cloak ability lasts for, in seconds
static const float CLOAK_DURATION      = 2.0f;

// the time that the food ability lasts for, in seconds
static const float FOOD_DURATION       = 2.0f;

// the time that the food ability lasts for, in seconds
static const float DEAD_BODY_DURATION  = 2.0f;

// the time it takes for the guard to take one step
static const float GUARD_WALK_PACE     = 0.5f;

// the time it takes for the dog to take one step
static const float DOG_WALK_PACE       = 0.5f;

// Starting lives of the illusionist
static const int ILL_LIVES             = 8;

// end of gameSettings.h
